AC3D – beginner tutorial – creating, moving, resizing. by acorvale. Ac3D Aircraft Modeling Tutorials: Cabin Window Frame. by Narendran. I just got AC3D, hoping to expand my ability of 3D modeling. I was wondering if some one could point out a few good tutorials to start learning. Hi guys, I got several questions about the airport design in AC3D. Here is my first video tutorial aerial image background in AC3D Hope you.

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Tktorial only I didn’t have a job I’d be onto this tutoriak now. Actually his video explains exactly what I said here quite clearly, sorry about that!

Thanks qwerty42 – this is great stuff and very much appreciated. You will have problems when you export and then convert the. So when you’re all done modeling your airport and you rotate it before exporting, the north direction of your airport needs to point to the right in AC3D. I’ve also noticed that if you’re rotating objects, AC3D rotates about the geometric center of ALL the items you are rotating — so, if you rotate some objects, but then add more objects that extend beyond the original bounds of the first rotation, when you rotate it back to where you started it will rotate around a different center point.

What I just described above lets you use anything you want as your reference point, you can even move it somewhere else if you’d like.

They have also been added to our wiki to make things easier. The following tutorials are under preparation. Thanks a million, Rodeo.

If you don’t do this, you’ll have huge gaping voids in your terrain that cause some really interesting and violent crashes if you touch them at all. Make sure that you are labelling the airport and runway object groups correctly with double underscore.

AC3D Tutorial Movies | Tutorials – 3D | Pinterest | Software, 3d software and Movies

Yep, you’re correct on what I meant by “innermost vertices. I think one of the other users that was helping you entered their own file path info, so it was giving an error. Even if you’re really careful with your rotations when modeling the airport, you might end up with the reference point shifted to a different location after the final rotation ttuorial align your airport so that North points to the right. Then just open up google maps, find that exact same spot on the satellite view where your AC3D tytorial are, zoom way in, click it, and copy the coordinates.


Video tutorial: runway design with AC3D

But don’t laugh about my english! Note that I made a mistake at the very beginning — I still had “select through” enabled, and when I intended to select the surface under my mouse cursor, it for some reason selected a tutoiral off-screen and I didn’t notice. There were quite a few things I changed, so I tried to keep a list as I went. After having the ground tytorial in AC3D, you can do both ways: Again, it seems confusing but it’s actually very simple.

I couldn’t find out any more about using the knife or vertex picking. This is the line that says: Here’s a screenshot of how it looks right now I only geoconverted a small area around it: I hope that helps!

Because of this, I accidentally flipped the normal on ax3d surface I didn’t intend to flip. Perhaps till i get my head around all this I would love it if one day we could tee up a time together and can have a one on one lesson on how to do this, I can give tutodial access to my pc so i can follow what you are doing and see how things happen, happy to pay for this service.

In the model your reference point was here I circled it in red to make it clearer, it’s the small white crosshairs: I figured out the reference point and placed the reference point into the airport tsc file, i ran fset and got the texture file into ac3d tuttorial also obtain the sq metres area ac3v fset, i converted the nautical miles from fset to metres that gave me 1. This was definitely the most difficult thing I encountered with the runway I modeled.

It does get a bit tricky, but I think I have tried just about every possible way of doing this now and this seemed sc3d be best unless your runway geometry is very simple: Perhaps I was doing something incorrectly, but I always ended up with really tiny gaps between the ‘outer area’ and the runway which created open slivers when loaded into the game.

I re-read and saw you said you were also stuck on rotation. So if you already have it named and tutofial like Tktorial did, make sure to select the keeper first before doing the merge. Also am I limited to the resolution of the mesh when it comes to aligning it with the background image? I think this is all of them.

Clayton, if you can get your files to me somehow your. Hi Clayton, That looks good so far. It’s easy to fix though: As for making mistakes in video tutorials I think they are very useful, as the first timer is going to make the same ones as well as many more! However, it can also create issues with selecting what you intend to select in the 3D view, as you’ll see at the end of my video when I was trying to correct the surface normals By “innermost vertices” ac3v you mean the outside vertices of the inner cut out mesh?


Tutorial for AC3D step to step like 3dmax one :: Aerofly FS 2 Flight Simulator Általános témák

If it’s hard to see the pink lines, go the the settings menu, to the graphics tab, and then change “Size of display normals” to a higher value, e. Can you do another video tutorial showing a more advanced form of runway mesh cutout? I’m not sure what you mean by innermost vertices though?

Hi, I finished another version of the background tutorial. In the model your reference point was here I circled it in red to make it clearer, it’s the small white crosshairs:. As you can see the runway is as per the background image, image sourced from fset but when i put it in the sim it is not overlaid under the original runway, see pictures a few posts up.

I take it there is rotational misalignment, not just a shift due to centre point differences?

You will end up with a triangular surface mesh that connects the all the vertices, xc3d you will need to then do a shift-select to grab all the ones where your runway is and delete them to create the cutout. This was the only relatively easy way I found that gave perfect vertex-to-vertex correspondence so that there were no sliver openings when loaded into Aerofly. I can explain better in a thtorial or two when I have more time, but what I finally got to work was to cut out an area of my ‘outside’ mesh around the runway.

Here is the folder you sent me, with the corrected files inside: The video is great, but i’m strugg Iing with where it fits into the workflow. You’ll see me hunting around for it at the end and finally finding it and fixing it.